Week 6 Tutorial
Week 6 Tutorial
for the week 6 tutorial, we covered cinemachine cameras as well as post processing effects. This was meant to be done in the game scene created in last weeks tutorial, but that file seems to have erased itself from existence, so back to the base version, no walking enemies unfortunately.
the first part of the tutorial covered cine machines, switching between multiple cameras and the different types of cameras. Following the tutorial, I set up a simple dolly track when the player climbs the ramp, using a box colliding elevating the priority of the dolly camera, and fixing it to a track (or spline as its called in unity).
if you are wondering why the gifs have to be short or small, its hard getting them under the 3mb file size limit. I also added a fixed camera, that is switched to once the player reaches the top of the platform, seen below.

the second part of the tutorial involved post processing effects, one of these is quite blatantly visible in the previous gifs. I was trying to get bloom to work in the self study, and forgot to tick is global to make it function correctly. A colour grading effect here is triggered when entering a specific area, changing the post processing effect during the game.
and finally, the custom shader effect from the code provided in the tutorial was pasted into a script and added as an effect onto the post processing volume, letting me adjust the saturation of the game.
UTAS KIT207 Portfolio
Status | In development |
Author | patttriple |
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