Week 2 blender objects
Week 2 Devlog
The task for this week was to create a scene using imported models from asset stores and the like. Luckily, I have done KIT208 before this, and have a bunch of packages left over, of which I used. RPGPolyPack_Lite was used for general low poly scenery (grass trees rocks). A separate SandClock model was used on top of the barrels because I find it cool. The barrels with their proper texture was also added, as well as a funky barrel because why not. Just dragging the models from their downloaded packages as prefabs into the scene was how I made the scene. Saving the texture of the barrels in the blender file into the unity project was needed to add the barrel texture to the imported barrels.
General Scene
Closeup of the sandial because it actually like moves and has animations when you play the game and its totally free isn't that cool?
I do also have a stadium model I found, however that crashes unity when I load it so no can do.
I believe that is all that's asked for for week 2
UTAS KIT207 Portfolio
Status | In development |
Author | patttriple |
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