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Harrowing
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Devlog
Documentation + User Guide
May 31, 2024
by
patttriple
Documentation + User Guide Concept vs Final Version Throughout the time spent on this project, I can say that the end result didn’t stray too far from my vision of the game in the first place. I sta...
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Devlog Week 5
May 26, 2024
by
patttriple
Devlog 5 Wow, another productive week! Still have so much work in other subjects but oh well! Things that got done this week: Boss arms maneuvered Boss arms now move to specific positions based on att...
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Devlog Week 4
May 19, 2024
by
patttriple
Devlog 4 This week was another productive week! At least for the first half. I managed to get plenty of things done this week again, boss behavior, bloom, making the boss arena more aesthetic, adding...
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Devlog Week 3
May 11, 2024
by
patttriple
Week 3 Devlog This week was actually productive! Who knew you could actually get a decent amount of work done when you're not busy watching 400 one piece episodes? This week, I managed to create a pla...
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Devlog Week 2
May 05, 2024
by
patttriple
Assignment 3 Devlog 2 This week, the planned work to get done was one of the boss attacks, of which I did manage to create one. Whilst I didn’t quite complete it how I wanted to, I also got some wor...
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Devlog Week 1
April 27, 2024
by
patttriple
Assignment 3 Devlog 1 for Harrowing This week is the first week of development of my game, Harrowing, although I did do most of this work previously to avoid clashing with some other uni assignments...
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Harrowing Concept Devlog Assignment 2
April 21, 2024
by
patttriple
Game Development Document: Harrowing Concept Statement Harrowing is a bossfight simulator between the player character and their monster-like opponent, requiring the player to weave between attacks an...
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